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◆ APP_RAM
#define APP_RAM 0x0400 /** start of application space */ |
◆ APP_VAR
#define APP_VAR 0x7f40 /** application variable space */ |
◆ BACK_SCR_BASE
#define BACK_SCR_BASE 0x6000 /** base of background screen */ |
◆ COLOR_MATRIX
#define COLOR_MATRIX 0x8c00 /** video color matrix */ |
◆ DISK_BASE
#define DISK_BASE 0x9000 /** disk driver base address */ |
◆ END_MOUSE
#define END_MOUSE 0xfffa /** end of input driver */ |
◆ END_MOUSE_128
#define END_MOUSE_128 0xfe80 |
◆ EXP_BASE
#define EXP_BASE 0xdf00 /** base address of ram expansion unit */ |
◆ MOUSE_BASE
#define MOUSE_BASE 0xfe80 /** start of input driver */ |
◆ MOUSE_BASE_128
#define MOUSE_BASE_128 0xfd00 |
◆ MOUSE_JMP
#define MOUSE_JMP 0xfe80 /** start of mouse jump table */ |
◆ MOUSE_JMP_128
#define MOUSE_JMP_128 0xfd00 |
◆ OS_JUMPTAB
#define OS_JUMPTAB 0xc100 /** start of GEOS jump table */ |
◆ OS_ROM
#define OS_ROM 0xc000 /** start of OS code space */ |
◆ OS_VARS
#define OS_VARS 0x8000 /** OS variable base */ |
◆ PRINTBASE
#define PRINTBASE 0x7900 /** load address for print drivers */ |
◆ SCREEN_BASE
#define SCREEN_BASE 0xa000 /** base of foreground screen */ |
◆ SET_OVERLAYSIZE
#define SET_OVERLAYSIZE |
( |
|
bytes | ) |
asm(".globl __overlaysize_param\n__overlaysize_param = " #bytes) |
◆ SPRITE_PICS
#define SPRITE_PICS 0x8a00 /** base of sprite pictures */ |