llvm-mos-sdk
nes
nesdoug
zaplib.h
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#ifndef _ZAPLIB_H_
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#define _ZAPLIB_H_
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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// written by Doug Fraker 2019-2020
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// NES zapper gun code
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// pass it 0 or 1, which port
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// returns 0 or 1 if trigger pulled
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__attribute__((leaf))
char
zap_shoot(
char
pad);
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// pass it 0 or 1, which port
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// returns 0 or 1 if detects light this frame
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__attribute__((leaf))
char
zap_read(
char
pad);
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// alt. version from "Falling Tiles" game.
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// always reads from port 2
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// pass it 1-224, NOT zero
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// = approximately how many scanlines to keep reading
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// note, PAL will need a little more than NTSC
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// allows you to avoid lag frames on misses.
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// "Falling Tiles" used 196 for shooting low objects
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// and 176 for shooting objects that are higher
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// and should exit this loop before the end of the frame.
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// returns 0 or 1 if detects light this frame
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__attribute__((leaf))
char
zap_read2(
char
pad);
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#ifdef __cplusplus
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}
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#endif
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#endif // _ZAPLIB_H_
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